koth_sluiceway_a2

koth_sluiceway_a2 koth_sluiceway_a2_c18

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koth_sluiceway_a2 koth_sluiceway_a2_c18

KotH map inspired heavily by Kennecott, Alaska, USA

Welcome to koth_sluiceway! KotH map heavily inspired by the Kennecott abandoned copper mine in Alaska, USA. Ultimately will feature two large forts facing each-other within a small bowl of terrain surrounded by tall ridges with a deep river below on the lower side, with a bridge laying between them for the capture point.

This is my first 'real' map for Team Fortress 2. As of this post, this is the very first playable alpha. I have left it largely as dev textures with relatively few props to focus on class and gameplay balance as well as enjoyability. Solo testing I've made sure it can be capped by both teams, nobody should be getting stuck on doors, and have tried to make sure there are a reasonable amount of health and ammopacks, hopefully not too many nor too few. I look forward to constructive feedback from playtesting to find what I've done here that works and what doesn't. Thanks to anybody who takes a look at this map and helps me playtest :3
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Author
OdysseusMcBorg
Downloads
193
Views
229
First release
Last update
Category
King of the Hill

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Latest updates

  1. koth_sluiceway_a2

    Alpha 2 is ready for the next round of player testing! Redid and added a LOT. Namely making the mid area hopefully more interesting and fun to play in, as well as downscaling the map and removing some particularly fortified and nasty sniper...
  2. updated map title in file to include gamemode

    beep boop