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Removed spawn points from the lower floor of the spawnrooms.
Changed floors to a different dev texture to make the map more readable.
Increased the size of passageways and hanging corridors, and added doorframes.
The outer hanging corridor now has windows. The ones facing the points have glass, the ones facing spawn do not.
Lowered the amount of water in side pipes and added a ramp to allow players to get out.
Made the top of the inner hanging corridor unpassable and added props to fence off the area.
Replaced the glass screens protecting the point with much lower, but wider, concrete barriers.
Widened the capture area and added hazard tape to match.
Fixed the main building outer door clipping with the balcony above it.
Fixed the fence besides spawn letting players get out of bounds.
Fixed being able to stand on some fences.
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screenshot_a3_2.png
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screenshot_a3_3.png
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Centered the spawn rooms along the width of the map.
Fixed spawns on the lower floor of each spawn room.
Added a ramp to the catwalk so that non-explosive classes can get back on the upper path more easily.
Changed the sniper window to a sniper balcony, hopefully providing snipers with less cover.
Added props outside the exit of the main building for extra cover.
Moved the pipe route to the opposite end of the map so that it doesn't overlap with the catwalk.
Added a water pool to the main building in order to access said pipe route.
Replaced the lame water with real radioactive sludge courtesy of HappyHead's liquid pack.
Made the map less wide overall.
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screenshot2_2.png
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· Views: 47
screenshot2_3.png
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· Views: 44