koth_Shaft

koth_Shaft b1c

- added highground to the flank that opens once the enemy team caps the point

- made the distance between the spawnrooms longer
- added more doors to break up the problematic flow
- added sound to the minecart
- removed a story from the cave section

- redesigned the upper area

- added more crates

added a bit more cover on mid
-fixed some sloppy brushwork
- fixed some sloppy brushwork
- fixed an issue with clipping
- changed the layout slightly
- fixed an issue where the red teams resupply locker does not function

- optimized the map
- Made the map smaller

- made the capture zone smaller

- added a suijin style dropoff ontop of the point