koth_sandyshores

Past 72hr Jam Entry koth_sandyshores b6

-Increased room size of the 2 building.
-Increased the size of a chokepoint area.
-Increased a bit width size of capture trigger.
-Added block-bullets on stairs.
-Removed collision from small props.
-Removed concrete block and re-added fence.
-Alligned textures.
-Added cubemaps in some areas.
-Increased windows height so it wouldn`t be obvoise that players are freshly spawned.
-Increased spawn time to 6 seconds for both teams.
-Winning team get +8 sec spawn time while losing team get +4 sec spawn time.
-Clip fixing.
-Removed props from some small areas.
-Removed bullet-collision from brush-made fences.
-Fixed some floating brushes.
-Sime minor detailing.
-Minor optimization improvment.
-Added a stair-way near mid for easier movement for other classes that can't move very well
-Added a balcony in both the 2 main building near mid
-Re-made some minor flank routes and made them clearer for player to see
-Increased roof height of the 2 main buildings
-Increased cp point vertical capture trigger
-Increased the width of the small sheds
-Smoother out some displacments
-Removed some brush details that don`t make sense
-Added some level detail
-Texture alligment
-Textered the brushes on the brick
-Alligned brushes
-Added seagull + some ambient sounds
-Clipping in some edges
-Changed white tank model to concrete block
-Fixed some wierd lighting on displacments
-Changed some hdr values

Attachments

  • Team Fortress 2 02_09_2022 15_03_59.png
    Team Fortress 2 02_09_2022 15_03_59.png
    3.8 MB · Views: 83
  • Team Fortress 2 02_09_2022 15_04_28.png
    Team Fortress 2 02_09_2022 15_04_28.png
    2.6 MB · Views: 83
  • Team Fortress 2 02_09_2022 15_05_28.png
    Team Fortress 2 02_09_2022 15_05_28.png
    1.6 MB · Views: 99
-Adjusted spawn times
-Re-made the inside of the 2 main buildings at mid
-Added clearer flank routes
-changed ammo pack location
-Alligned textures
-Re-textered some minor areas
-Smoother displacments
-Better lighting + hdr
-Increased map height
-Changed windows to func_detail
-Added a small brush-work to hide sightline underneat the bridge stairs
-Changed wood fence to metal fence and removed 2 block of concrete
-Fixed metal cover collison on the bridge
-Completed the 3d skybox
-Map theme improvment

Attachments

  • Team Fortress 2 21_08_2022 14_36_05.png
    Team Fortress 2 21_08_2022 14_36_05.png
    3.9 MB · Views: 77
  • Team Fortress 2 21_08_2022 14_36_26.png
    Team Fortress 2 21_08_2022 14_36_26.png
    2.4 MB · Views: 88
-Increased a bit of width size at mid
-Increased the width of the main doorways + other minor areas
-Increased a bit of elevation at mid
-Displacment allignment at mid for a smother elevation
-Increased a bit the size of the capture trigger
-Closed very small gaps
-Removed bullet collision from brush-made fences
-Removed a bit of fence at the mid for better navigation
-Alligned + changed a bot position of some props at mid
-Clipping for better navigation
-Added fog, z-clip plane and areaportal in rooms for better performance
-Some theme improvment + 3d skybox
-Lighting improvment in some areas
-Changed some textures at blue area
-Added small med-kits in the 2 building at mid
  • Closed some places where sightline is huge.
  • Increased levitation of the cp point.
  • Fixed timer of when players spawn of who owns the cp point.
  • Changed pickups position.
  • Removed collision from small props.
  • Optimization in some areas.
  • Added sounsdscapes in some areas.
  • Alligned textures.
  • Clipped props.
  • Made the 2 main rooms with more depth.
  • Added some visual details around the map.
  • Changed env_spotlight to env_sprite.
  • Added a fence to see sniper dot

Attachments

  • Team Fortress 2 07_08_2022 12_53_13.png
    Team Fortress 2 07_08_2022 12_53_13.png
    4.7 MB · Views: 90
  • Team Fortress 2 07_08_2022 12_53_02.png
    Team Fortress 2 07_08_2022 12_53_02.png
    3.4 MB · Views: 86
  • Team Fortress 2 07_08_2022 12_53_41.png
    Team Fortress 2 07_08_2022 12_53_41.png
    3 MB · Views: 78
  • Team Fortress 2 07_08_2022 12_53_54.png
    Team Fortress 2 07_08_2022 12_53_54.png
    3.6 MB · Views: 85
-Widen the doorways from some areas.
-Closed the gaps between fences.
-Fixed clipping in some stairs.
-Removed colision from some props.
-Prop physics are debris.
-Alligned some props.
-Alligned some textures.
-Optimization improvment.
-Added cubemaps in blue area.
-Fixed some brushes to func_detail.
-Changed ammo pack location.
-Changed the small health to a medium health.
-Added block-bullet brush between very small gaps that sniper can shoot through.
-Clipped some areas.
-Fixed sniper sightline in the main couryard.
-Added a new route.

Attachments

  • Team Fortress 2 01_08_2022 17_50_05.png
    Team Fortress 2 01_08_2022 17_50_05.png
    3.8 MB · Views: 93
  • Team Fortress 2 01_08_2022 17_50_21.png
    Team Fortress 2 01_08_2022 17_50_21.png
    3.3 MB · Views: 90
  • Team Fortress 2 01_08_2022 17_50_32.png
    Team Fortress 2 01_08_2022 17_50_32.png
    3.9 MB · Views: 91