koth_sandyshores

koth_sandyshores b6

TechnicMatt

L2: Junior Member
Jun 12, 2020
57
2
TechnicMatt updated koth_sandyshores with a new update entry:

Beta update 1

-Widen the doorways from some areas.
-Closed the gaps between fences.
-Fixed clipping in some stairs.
-Removed colision from some props.
-Prop physics are debris.
-Alligned some props.
-Alligned some textures.
-Optimization improvment.
-Added cubemaps in blue area.
-Fixed some brushes to func_detail.
-Changed ammo pack location.
-Changed the small health to a medium health.
-Added block-bullet brush between very small gaps that sniper can shoot through.
-Clipped some areas.
-Fixed sniper...

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TechnicMatt

L2: Junior Member
Jun 12, 2020
57
2
TechnicMatt updated koth_sandyshores with a new update entry:

Update b2

  • Closed some places where sightline is huge.
  • Increased levitation of the cp point.
  • Fixed timer of when players spawn of who owns the cp point.
  • Changed pickups position.
  • Removed collision from small props.
  • Optimization in some areas.
  • Added sounsdscapes in some areas.
  • Alligned textures.
  • Clipped props.
  • Made the 2 main rooms with more depth.

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TechnicMatt

L2: Junior Member
Jun 12, 2020
57
2
TechnicMatt updated koth_sandyshores with a new update entry:

Update b3

-Increased a bit of width size at mid
-Increased the width of the main doorways + other minor areas
-Increased a bit of elevation at mid
-Displacment allignment at mid for a smother elevation
-Increased a bit the size of the capture trigger
-Closed very small gaps
-Removed bullet collision from brush-made fences
-Removed a bit of fence at the mid for better navigation
-Alligned + changed a bot position of some props at mid
-Clipping for better navigation
-Added fog, z-clip plane and...

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TechnicMatt

L2: Junior Member
Jun 12, 2020
57
2
TechnicMatt updated koth_sandyshores with a new update entry:

Update b4

-Adjusted spawn times
-Re-made the inside of the 2 main buildings at mid
-Added clearer flank routes
-changed ammo pack location
-Alligned textures
-Re-textered some minor areas
-Smoother displacments
-Better lighting + hdr
-Increased map height
-Changed windows to func_detail
-Added a small brush-work to hide sightline underneat the bridge stairs
-Changed wood fence to metal fence and removed 2 block of concrete
-Fixed metal cover collison on the bridge
-Completed the 3d skybox
-Map theme...

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TechnicMatt

L2: Junior Member
Jun 12, 2020
57
2
TechnicMatt updated koth_sandyshores with a new update entry:

Update b5

-Added a stair-way near mid for easier movement for other classes that can't move very well
-Added a balcony in both the 2 main building near mid
-Re-made some minor flank routes and made them clearer for player to see
-Increased roof height of the 2 main buildings
-Increased cp point vertical capture trigger
-Increased the width of the small sheds
-Smoother out some displacments
-Removed some brush details that don`t make sense
-Added some level detail
-Texture alligment
-Textered the...

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TechnicMatt

L2: Junior Member
Jun 12, 2020
57
2
TechnicMatt updated koth_sandyshores with a new update entry:

Update b6

-Increased room size of the 2 building.
-Increased the size of a chokepoint area.
-Increased a bit width size of capture trigger.
-Added block-bullets on stairs.
-Removed collision from small props.
-Removed concrete block and re-added fence.
-Alligned textures.
-Added cubemaps in some areas.
-Increased windows height so it wouldn`t be obvoise that players are freshly spawned.
-Increased spawn time to 6 seconds for both teams.
-Winning team get +8 sec spawn time while losing team get +4 sec...

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