Ohh boy Big second to last version out now finally

Now where one version away from it being ready for the world and in this case the steam workshop to see
Hey everyone!

Depending on how well things go, the pre-Finale Update could drop today or within the next two Weeks!

Before the Finale, the map will go through one last playtest, allowing the team to experience it against real players and make any necessary tweaks.

This is very epic i know

Once again small sneak peak pic´s shown in the update section

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Soon
very soon
very big update wich hopfully will be the last

Check Updates tab for sneak peaks:eye1::eye1:

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i´ll upload this version to Steam next summer
Changes:
  • Fixed Skybox texture to look good
  • Made more detail in skybox
  • Fixed Some Textures
  • Added 2 small secrets

Small things left to do:
  • Fix Hotel and spawn music
  • add Cubemaps
  • If i want small artpass changes
Hello Richard Dickson Speaking
I have finally decided to show myself with you Ermm.. Poorlings and will now be a fully voiced Person
Ok enough Chit Chat
GET BACK TO WORK!

Thanks a lot Benjamoose for Voiceing Richard Dickson Jr.
  • Made Map more Optimized
  • Added "curvy" trees at hotel
  • More Detailing around inside red Favalea
Thanks a lot for the help Midlou

Finale version is soon to be Relased stay hyped!
:chord:
:cookie::cookie:
Dr. Maxi has been crazy hard at work getting the map ready for the Tropic Crisis community pack. While we clearly havent made that deadline, the map has come a long way
  • Minor Fixes/Improvements around mid
  • Re-did spawn rooms. They have about the same exit spot now, but are less of a crowded mess than what they were with the previous rework

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  • genaral fixes
  • changed spawn location to make it faster to get to point