koth_Ration

koth_Ration A10

The map has been shrunken a little bit and the capture point has been elevated to bring more focus to the point itself. The caves on each side of the point have been lowered slightly and the doorways into the caves are smaller. I also decided to add an area beneath the point that can also be captured just to see how that could work on a Koth map. Beyond these big changes, some smaller changes have been made to the area outside of spawn for easier access to the exits.

The goal of this update was to bring more focus to the point and to make moving about the map a bit easier. Overall, I think the gameplay is going to look different from Ration_A9.