The layout, the ideas, the visuals, everything is changing. As i've already stated, i can't help it to not overhaul stuff. When something doesn't work, i couldn't get a work-around to fix the issue. Now the map is now something i'm actually proud of, after 1 year and a half of mapping, i've finally done something i'm genuinely happy to have made. I see things i could change, i see problems that are fixable, but most importantly : i see a brand new start... yet again.
This map has a main and open route with significant sightlines, it can be abused by jumping classes but it is very open. The second route is more enclosed, in a large room, (a room i've kept from the A4 version) and it leads to high ground faster, but is kinda tunneling at some point. I could see this becoming a problem, but it would be fixable, and easily fixable at that. There is no third routes, but i did this on purpose, it testing proves me that a third route is needed, it's gonna be done.
There is a "tunnel" if you can call it that going from one side to the other, going under the control point.
Map might be scarse with packs, i was stingy with packs as i felt like there was too many, and too many big ones, only testing will tell.
The map's theme might feel all over the place, but it's because of how i've mapped, being simple with colors, and gradually givig life by adding displacements.
I hope this map will be fun, i'm very happy to look in the future to update this map.
Also mouse trap.