Impasse

Impasse B2

Added a custom hud
Added a new path between the one-way spawn exit and the outer flank
Added a couple of props
Added some signs around the sewer
Lowered spawn times
Switched A and C around
Renamed prefix to tow_
Renamed map to tug_impasse
Started detailing the map
Added custom 2Fort bridge skin for BLU
Added custom red train skin for RED
Replaced medium health pack on the bridge with a full health pack
Added a new exit from the lower area
Added decals to indicate where the one-way doors open
Simplified the payload collision
Added a new courtyard behind the stairs leading to the lower level
Added a roof to those stairs
Added a staircase leading to a balcony
Added a bridge over B
Replaced the platforms next to B with a bigger hole
The central room underneath B has been made bigger
Added signs to the lower level
Moved a doorway
Added that when a team with their timer on 0 loses a point during overtime, 30 seconds will be added to their clock
Added new routes
Added text to let people know owning the final point makes the clock tick down faster
Added a mirco stair to allow people to get on the platform without jumping
Capping the first point before the other team caps their first point no longer starts the clock, only capping the center point
Adjusted the func_tracktrain to hopefully make shooting near the train better
Added text to make it clearer which team is pushing forward
Added Announcer voice lines to make it clearer that the central point has been capped
Made some slight changes to the layout
Moved up the payload's spectator camera
Lil' Chew Chew now only chomps the opposing team
Fixed missing entities
Fixed a blue spawn point being set to red
Remade the layout
Added a rollback zone to the final points
Added overtime
Number of cappers is now visible on the hud, but only if the cart is going forward