Howdy folks, I've got a clean ole update here for ya that could've been done 2 weeks ago if I wasn't lazy
PATCH NOTES:
: Changed some of the area around mid to try and make it feel a bit more open
: (Mostly) fixed a few godawful sightlines
: Changed healthpacks by mid to be medium and not small (if this doesn't fix the health issue next playtest I'll find a new area to sneak in a healthpack)
: Arrows pointing you where to go outside of spawn
THINGS STILL TO DO:
: Replace those goddamn doors that I can't for the life of me figure out how to fix the lighting of them
: Other weird lighting issues
: Fix some of those straight boring hallways
: Make the spawn courtyard more sectioned-off so you can't get spawncamped from a mile away
: Mark where the health and ammo packs are
: Border marker for the cap point
: Textures and details and shit
I'd like to thank everyone who showed up for the first playtest those weeks ago, and even more thanks to those who left feedback for me to read, every singe message has been looked at and I've taken them all into account. I don't think I'm gonna do a map test for this version but a5 will definitely have one once I get some more of the "to do" section done. I'll see yall again sometime soonish (aka whenever I feel like working on the map again.) Adios for now, gamers.