KOTH_Nucleus_rvmp 2020-06-23
A revamp of koth_Nucleus, made for fun.
This is the first map I've actually felt good about uploading here.
I decided to work on making a slightly improved version of Nucleus. Here's all the features for the current version:
V0.0.4:
>added a rough trimp ramp near each team's spawn (2 ramps total)
>added a few semi-decorative props here and there
==THIS MARKS THE END OF THE CURRENT VERSION AND BEGINS THE "WHAT I'M CURRENTLY IMPLEMENTING" SECTION==
MAJOR FEATURES:
>a circular catwalk around the outside of the point
>a couple piles of crates to allow snipers to climb ontop of the building roofs
COSMETIC FEATURES:
>decorative water in the base of the pit, seeing as it appears to normally contain the reactor coolant water
] notes:
•the catwalk will likely be built from the ground up in Blender
I decided to work on making a slightly improved version of Nucleus. Here's all the features for the current version:
V0.0.4:
>added a rough trimp ramp near each team's spawn (2 ramps total)
>added a few semi-decorative props here and there
==THIS MARKS THE END OF THE CURRENT VERSION AND BEGINS THE "WHAT I'M CURRENTLY IMPLEMENTING" SECTION==
MAJOR FEATURES:
>a circular catwalk around the outside of the point
>a couple piles of crates to allow snipers to climb ontop of the building roofs
COSMETIC FEATURES:
>decorative water in the base of the pit, seeing as it appears to normally contain the reactor coolant water
] notes:
•the catwalk will likely be built from the ground up in Blender