Also, I skipped over a1b and a1c because I already tested those with bots using a nav mesh! It was clear I needed a player test just before I fully moved on to a2.
Changelog
More lights! I may have gone a bit overboard in some areas.
The team side of each tower no longer has a shutter door.
The point side of each tower has been closed off.
The towers and upper area can now contribute to the point fight.
Both towers are now more reasonably accessed by the opposing team.
More gameplay area before reaching the point.
Sewers has more vertical room and less horizontal room.
Both team's sewers now have multiple exits, one leading to the point.
Both team's sewers have been connected.
No build added to places you shouldn't really be building.
Both water towers have been moved to the other side of the team's bridge.
Both waters towers have better collision.
Sniper sightlines have been slightly reduced.
Engineer has been given a better chance at being viable.
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