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koth_novissimus a2a

Everything is now more fun, I think?
Thanks for the feedback! Let's try something new.

Also, I skipped over a1b and a1c because I already tested those with bots using a nav mesh! It was clear I needed a player test just before I fully moved on to a2.

Changelog

  • More lights! I may have gone a bit overboard in some areas.
  • The team side of each tower no longer has a shutter door.
  • The point side of each tower has been closed off.
  • The towers and upper area can now contribute to the point fight.
  • Both towers are now more reasonably accessed by the opposing team.
  • More gameplay area before reaching the point.
  • Sewers has more vertical room and less horizontal room.
  • Both team's sewers now have multiple exits, one leading to the point.
  • Both team's sewers have been connected.
  • No build added to places you shouldn't really be building.
  • Both water towers have been moved to the other side of the team's bridge.
  • Both waters towers have better collision.
  • Sniper sightlines have been slightly reduced.
  • Engineer has been given a better chance at being viable.
  • KotH CP icon no longer has a missing texture.
  • And more..!