koth_luxdeluxe_mc19

koth_luxdeluxe_mc19 a1b

I'm looking for feedback and advice on the yard area outside of mid!

Changes in this version:
  • Changed complicated, buggy conveyor system into a proper func_conveyor setup.
    • Walking along the conveyors is now super smooth!
    • Conveyor belt texture by MegapiemanPHD available here
      • Slightly edited by me to work with func_conveyor
  • Conveyor belt speed reduced from 120 hu/s to 100 hu/s
    • This combined with the func_conveyor change should make it much easier to use the underneath flank route, especially as a slower class.
  • Changed displacement texture in yard and actually displaced and alpha painted the terrain. Also added some shrubbery in yard to make things look somewhat nicer.
  • Added in some barrel stack props in yard for cover.
  • Pulled back the conveyor outside of spawn and added in a "porch" for engineers to place teleport entrances. :)
  • Added some game play signs to the spawns.
  • Minor cosmetic fixes
    • Added a camera prop to where the spectator camera is. :)
    • Fixed some misplaced team textures.
    • Fixed a door in yard that was off center by 8 units. :)
  • Added in some tf_bot features for my testing, but who cares about that? :p

Screenshots of changes:
20211207223500_1.jpg 20211207223512_1.jpg 20211207223521_1.jpg
Minor update. Looking for more feedback on the yard area and the general opinion on the dynamic elements.

Changes in this version:
  • Fixed some texture errors and z-fighting brushes.
  • Fixed two doors z-fighting.
  • Added missing patches under some pickups
  • Changed existing medium health in the lower conveyor on mid to a small health kit
  • Added another small health kit in the same lower conveyor area that's easily accessible from the area underneath the point.
  • Added basic soundscapes
  • Removed collision on the roll-up door frames at both spawns.
  • Added blockbullets collisions to rockets on the flatbed train cars just outside of the spawns as before you could run through them and hide.