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koth_jinx a6

ok im PRETTY SURE i fixed the respawn times, checked lakeside and copied those

gameplay
- removed spawn side doors
- revamped spawns, generally
- removed right drop-down
- added windows seeing to the point
- added battlements
- pack changes
- respawn times!!!
- decreased cap time a bit

misc
- changed skybox

pretty sure thats it.

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meh

gameplay
- remade the middle route to the point
- pack adjustment; more ammo, a little less health
- widened doorways, staircases, other stuff probably
- removed flank route

i will FIX FIX respawn times next time, promise
(no screenshots available, using a4)
for some reason my respawnroomvisualizers always get messed up everytime i do another version but ill fix it later

gameplay
- increased capture time
- decreased respawn times

misc
- made a building taller
- changed the skybox
- his name is jinx

im probably forgetting something

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more tweaks

gameplay
- added small health packs behind sniper fences.
- added medium health packs next to the doorway leading to the point roof.
- made the point's roof doors smaller.
- made the wooden fences near the point taller.
- added a clip brush to the crates next to the sniper fences for easier climbing.
- added crates to the "porch" spawn's wall.
- made the func_regenerate trigger larger.
- made spawn doors open faster.

misc
- changed the fence models to fit the wooden theme.

probably some other stuff in there
more changes but nothing drastic

gameplay
- added another spawn door to the "ground" spawns.
- added a block-bullets brush to the barrels under the battlement stairs.

misc
- fixed blu's resupply lockers not opening.
- fixed missing patches.
i fixed red players being able to spawn in blu's spawn rooms

also spiced up the point with some textures