koth_isonzo

koth_isonzo A13

Once again a pretty major layout change.
Just minor bug fixes. Thanks for @Joshenkstone for finding these bugs!
Just fixed a leak
I've changed a lot on the layout. If you ask why this map was not updated this long, it's because I lost the map file but I finally recovered it from a pendrive! Anyways if the layout turns out to be good or jsut have minor problems then the next version is beta!
Changelog:
-Made a new path to valley making it hopefully more noticable.

Yes it's a small update. I'm still making mid better but first i want to see how much players start to use valley now.
Changelog:
-Remade spawns
-Blocked a path to maybe make valley more viable
-Fixed a lightning bug

So my plan is to make valley somehow more usable route since not many players use it. After that I think I get into the detailing stage.
Changelog:
-Made the skybox higher
-No builded a balcony roof
-Blocked a few more sightlines

In a8 I will be reworking the spawns and other thing that @Davekillerish feedbacked in his video. Once again thanks for that!
Changelog:
-No more extreme sightlines
-Made the stairs less steep, and more tf2 styled
-Removed barrel (rip barrel)
-Fixed spawnpoint facing
-New layout elements (Thanks, @Tekku for additional help!)
20160823140729_1.jpg 20160823140739_1.jpg
Changelog:
-Removed sniper bridge
-Covered mid more
-Added a new route!
-Now every class can go up to the roof on mid
-Expanded spawns
-Added patches under health and ammo kits

This update hopefully blocked a lot of sightlines. I know about 1 more sightlines but thats probably will be fixed in the next version which I will be working after some more testing on Imps/Gamedays.
Changelog:
-Removed explosives since it was broken and crashed servers.