Koth_Gustav

Koth_Gustav A3

  • Increased the distance between spawn and the point
  • Added cover to prevent sightlines
  • made the ditch heading under the mid building longer
  • Added a 3rd spawn door at an elevated position
  • Made the capture area larger
  • Added trigger_push brushes to the roof of mid building to prevent crossing
  • Added trigger_push brushes to some cover and walls to prevent awkward positioning
  • Reduced the time before the point activate to 20 seconds
  • Removed the windows from the corridor path to the point
  • Removed the small structure and door
  • Replaced geometry textures to reduce light exposure
  • Enlarged the main area around the point
  • Added and moved cover in and near the main area
  • Added a path under the centre building, leading right onto the point
  • Added a small structure with a door to prevent long sight line
  • Added lights near dark areas
  • Replaced the medium health pack and medium ammo pack in the main areas with small ones
  • Replaced the small health pack on the balconies with a medium one, hoping to have them see more use
  • Added a medium ammo pack in the tunnel
  • moved one of the spawn door, with the goal to lessen funnelling