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Increased the distance between spawn and the point
Added cover to prevent sightlines
made the ditch heading under the mid building longer
Added a 3rd spawn door at an elevated position
Made the capture area larger
Added trigger_push brushes to the roof of mid building to prevent crossing
Added trigger_push brushes to some cover and walls to prevent awkward positioning
Reduced the time before the point activate to 20 seconds
Removed the windows from the corridor path to the point
Removed the small structure and door
Replaced geometry textures to reduce light exposure
Enlarged the main area around the point
Added and moved cover in and near the main area
Added a path under the centre building, leading right onto the point
Added a small structure with a door to prevent long sight line
Added lights near dark areas
Replaced the medium health pack and medium ammo pack in the main areas with small ones
Replaced the small health pack on the balconies with a medium one, hoping to have them see more use
Added a medium ammo pack in the tunnel
moved one of the spawn door, with the goal to lessen funnelling