koth_gouda

koth_gouda b1

All of the map is now detailed
- Moved the spawn points to the edge of the map, this should make accessing the roof area more intuitive and the containers area should see more activity

- With the above change the "Battlements" route from spawn to the rooftop was removed

- The one way drop route from the rooftops to the mid area was removed

- Added ramps to the platforms in mid so any class can climb up to them now

- Covered the lower part of the point platform so it's no longer possible to spam explosives from the train tracks into it

- Removed some props from the lower platform and toned down the clipping there

- Can now build on the static platform the point stands on

- Added a capture hologram model to the moving platform, should be clearer that it's a capture zone now

Since the spawn rooms aren't facing each other anymore I think the framerate will be consistent through the map.
- Removed the open area between the respawn rooms and the lobby area and moved the respawn rooms foward, this reduced the map size considerably.

- Replaced the elevators with ramps

- Removed the elevated walkway side route, it is now a simple one way drop into the mid area.

- Classes with default movement speed can now platform from the battlements to the containers

- Added health/ammo closer to the capture point and on the high ground.

- Moving platform should no longer be extremely loud.

- Increased the number of respawn points.

Aimed to make the map more compact so players fight around the point instead of wandering around
Tweaked the lightning and did some clipping; detailed the containers area a bit more
  • Made it so classes with default move speed can navigate around the mid platforms with well timed jumps
  • Added an elevator to the containers side route for faster access to the battlements