koth_gouda

koth_gouda a4

- Removed the open area between the respawn rooms and the lobby area and moved the respawn rooms foward, this reduced the map size considerably.

- Replaced the elevators with ramps

- Removed the elevated walkway side route, it is now a simple one way drop into the mid area.

- Classes with default movement speed can now platform from the battlements to the containers

- Added health/ammo closer to the capture point and on the high ground.

- Moving platform should no longer be extremely loud.

- Increased the number of respawn points.

Aimed to make the map more compact so players fight around the point instead of wandering around
Tweaked the lightning and did some clipping; detailed the containers area a bit more
  • Made it so classes with default move speed can navigate around the mid platforms with well timed jumps
  • Added an elevator to the containers side route for faster access to the battlements