Koth_Function

Koth_Function a5

(posted for archiving reasons and to see how bad it was)

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hello i am back with a new version after the latest playtest, the following changes are:
Technical changes
-added cubemaps(more so that i improved them)
-added a few more healthkits and ammopacks
-shortened the cap time from 12 seconds to 6
-shortened the respawn times: pre-cap time 10 seconds
: defending team 15 seconds
: attacking team 10 seconds
-moved the spawning points a bit foward and moved them arround a bit
Layout changes
-added a new building in the connector(blocks sightline from one side of connector to the other)
+moved the fence at one the part of the connecter closer
+changed that one room leading out of the building between the spawn area and connector
+turned the fence that was outside one of the connectors into a wall to mask the movement of the people coming out of spawn
-moved the doorway leading to the mid building and changed the area outside of the building
+also changed how the middle building looks(not flat)
-shortened the catwalk/building thing at mid
+ added walls on the catwalk part of it

-added a little roof instead of that rock in the previous version at mid
-made the catwalk/building thing tighter

+a few changes not worth mentioning
Nike tire

Well i hope you enjoy this map!
M.B

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minor changes + a bit of detail on blue side
- blocked sightlines
-added some cover
-shortened the map by 512 hammer units(256 on each side) to shorten the travel time
-plus some minor stuff


enjoy!

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hi i am back with a3 of my map and here are the few changes i made

-no more diaper skybox
-removed one of the fences in the spawn area
-made the tape around the point an overlay
-detailed the map a bit like stated in the title

+some minor changes

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Hello well after the feedback from the first playtest i have changed the following:
-fixed some displacements people were getting stuck on
-removed the blindness enducing HDR
-increased the spawn area by 256hu
-removed the annoying beams that blocked rocket jumping
-oppened up the connector thingy to allow rocket jumping over it (4th pic)
-removed the wall near the point cause it was useless
-also added a few more ammopacks and changed the large medkits to medium ones
-added a ramp at the building near the point (5th pic)
-removed a building near the point that was just useless
-changed the building at mid
-added a pipe and two planks to allow travel for all classes on the roofs
-added a welcome point camera (1st pic)
-plus some small changes

well hope you guys enjoy

PS: for the one guy at the end of the playtest ''yes it does function''

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