koth_bobville

koth_bobville a5

Changelog:
  • Completely redid spawn rooms
    • Fixed only one spawn point
    • Fixed spawning facing the wall
    • Added spawn doors
    • Made spawn doors slightly bigger
    • Removed some space behind the spawn door
    • Spawn is now further back from the point (new area)
    • Added a connection from spawn to the friendly flank
  • Brightened up the map

Attachments

  • Screenshot 2025-02-22 215648.png
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Changelog:
  • Shrank area around the point a bit as it felt just a bit overscaled
  • Tweaked flank route, it is now a two-way and starts elevated. (terrace/catwalk idea suggested by Gorge in the discord, I'm going to continue to tweak it)
  • Changed the staircase over the wall from a ramp to two ramps with a landing.
  • Shrank capture zone for the point
  • Added Signs pointing toward the control point in the flank
Overall I am way happier with this, but I will keep cooking (See below)

Stuff still to change
  • Spawn, both the room and its placement. Very close to the point and connected by a straight hallway. also spawn doors would be cool
  • The window room, as its purpose is literally just "the room with the window"
  • The flank, as it is still largely untested and isn't very exciting. Another way to get to the flank when I move the spawnroom is a must

Attachments

  • bobville.png
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  • Screenshot 2025-02-19 154626.png
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  • Screenshot 2025-02-19 173541.png
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