koth_abarnible

koth_abarnible a6a

wasnt able to figure what was crashing it previously but managed to fix it.
Added more cover to mid so its easier to contest aswell as giving the sewer back its old entrance and making it a drop down from spawn so its more difficult to just use the sewers as a flank directly to spawn.
made sewers more of a flank route rather than just a bypass. red and blu balconies are now sniper perches not ramps. replaced fences at mid with a wall that can be sniped over from the balconies and removed the fence on the walkway. made the windows to mid an open door instead as well as making the flank its connected to less choky. also fixed the side spawn doors not being filtered for their respective team.
Made getting to mid and pushing it easier and added/modified flanks to it.
Completely remade the map from the ground up. Cap is still raised however all influence from UEAKCrash's map guide starting map has been removed. Up scaled everything to rid of all the issues with the tightness of the last version. Added player clips for all previous accessible roofs and raised the skybox. This will probably be the last update for a bit as I work on homework for my uni classes, but ill try to atleast put out fixes if something breaks.
Accidentally attached the vmf file not the bsp