Control Point A:
-control point A is now located in the facility entrance
-shifted the cart route direction so that it goes directly into the facility instead of going on the bridge, shortening the cart route length
-RED now spawn near control point B, increasing their time to get to A
-added a flank on the right of facility entrance to enable BLU to push from more directions
-made the bridge shorter in length
-removed the bridge side tunnel
-moved the crane holding the container outside playable space and made it bigger
-added hurt triggers on barb wire fences
-replaced large stairs entering into facility with glass walls, removing a sightline
Control Point B:
-control point B is now located under the overpass
-removed the aquarium and replaced it with a ramp that goes up to the highground
-made changes to the area under the overpass
-changed the lights under the overpass into a cold blue hue
-on RED B spawn added a sign that points towards where to go, to hide the confusion (the sign hides itself after B is capped)
-removed small health packs from catwalk
-moved the BLU spawn after capping B under the overpass
-added some crates to hinder snipers
Control Point C:
-added a sign that pops up outside BLU spawn after they capture C to remove confusion as to where to go
Control Point D:
-fixed displacement seam in underpass flank
Overall:
-shifted placements of some pickups
-changed sizes of some pickups
-added some pickups