Made map wider New highground routes
Made transition onto point more gradual Changes to spawns
Remade spawn area Changed some routing on mid
Point area is now more open Added some cover to main route Added new high ground onto point Changed respawn times for team's that own point Added more hp
New routes to mid Sightline management Some areas larger
- Map is overall a little larger - Route to mid now leads to high ground on point
- Changed spawn door model
- New route to mid - Slightly larger - Resized cap zone