Kalinka rc5

Kalinka, because its in soviet Russia.

  1. rc5

    Jusa
    rc5

    2ND:
    -rised the roof of the shutter shack and clipped it off as opening the shutter would cause players on the roof to get stuck on the func_door
    -rotated the right most entrance to last lobby to kill a sightline and make the area more interesting to play around
    -reworked the area near this entrace slightly to make movement a round the area smoother
    -removed some unnecessary props
    -clipping improvements

    LAST:
    -resizing: reduced the length of last by 128hu and added 128hu to the lobby...
  2. rc4

    Jusa
    rc4

    MID:
    -reworked left side to make it more viable as a rollout to mid and to add more visibility of enemies pushing/flanking through there
    -buffed the small health kit on the left on mid house to a medium, matching the rightside
    -medics can use the new structure on left to reach mid roofs when beamed with scouts
    -added a ramp to the left side from lowground
    -lifted up and extended the balcony to make it more viable for contesting highground
    -clipped a spot that allowed all 9 classes to...
  3. rc3

    Jusa
    rc3

    MID:
    -replaced clunky model rubble pile with displacements for smoother movement

    2ND:
    -rised the right side enterance from mid to 2nd slightly to make it more viable for both attacking 2nd and contesting mid
    -this also removed some unnecessary height variation inside mid house.

    -all sort of small texture and detail tweaks
    -replaced some custom content with ingame textures
    -added a few upgraded posters by Square!
  4. rc2

    Jusa
    rc2

    -added more clipping to prevent wall-bugging
    -finishing touches to detailing
  5. rc1

    Jusa
    rc1

    Workshop release!

    MID:
    -added a small health pack on both sides of mid
    -minor detail tweaks

    2ND:
    -added a small health pack behind the metal cover
    -replaced the small stairs leading towards point with displacements for smoother movement

    -LAST:
    -minor detail tweaks

    Workshop
  6. b10

    Jusa
    b10

    MID:
    -redesigned the left entrance to mid to make it more fun to play around and to make it easier to spot flankers trying to flank through
    -got rid of stairs leading up from lowground to the left
    -widened catwalks around the point slightly
    -replaced brush awning with a smaller prop on top of the lowground entrance
    -clipping improvements

    2ND:
    -clipped roof on red side valley
    -made the wall with invis wall on top of it slightly taller
    -general clipping improvements

    LAST:
    -made right...
  7. b9a

    Jusa
    b9a

    MID:
    -fixed players getting stuck on rubble pile

    2ND:
    -cleaned up balcony, removing unnecessary props
    -widened the ramp to balcony
    -remade displacements on valley
    -added more clipping to prevent players abusing wall bug on valley

    LAST:
    -added nobuild on the capturepoint plate
    -turned fences on upper left into brushwork to make area less visaully noisy and improve splash damage
    -prevented players completely from capturing last while standing on the stairs behind the point
    -thinned...
  8. b8

    Jusa
    b5-b8

    MID:
    -made door leading to balcony slightly wider and taller
    -made left flank slightly wider to make it more viable
    -rotated mid forward spawn points slightly to reduce the chance of players heading to the wrong direction

    2ND:
    -made middle entrance slightly taller
    -added a shutter to the shack entrance
    -removed the previous shutter entrance
    -cut down the right side of 2nd a tiny bit
    -moved cover behind the point slightly to the left to block a sightline more
    -removed some railings to...
  9. b5

    Jusa
    b5

    MID:
    -clipping fixes around mid house
    -replaced platform on left flank from mid house to 2nd with a building to kill silly sightlines

    2ND:
    -reworked cover behind 2nd slightly
    -fixed clipping mistakes (thanks Tmbr)

    LAST:
    -detailing work on models and geometry
  10. b4

    Jusa
    b4

    MID:
    -removed cabinets from forwards
    -added no entry sign on forwards shutter

    2ND:
    -removed cabinets from forwards
    -added no entry sign on forwards shutter
    -smoothed the step from forward

    LAST:
    -added teslacoil particle effects
    -added finale tesla particle effects when last point is capped

    OTHER:
    -soundscapes!
    -various clipping fixes
    -a bunch of detailing and lighting tweaks