Kalinka rc6a

Kalinka, because its in soviet Russia.

  1. rc6a

    Jusa
    rc6a

    MID:
    -narrowed mid about 128 units on both sides by moving the side buildings and balconies towards the mid building
    (due to this change, medics are now able to jump on to the mid building from the side building balconies with just thier base speed, previously needing to be healing a scout to achieve this. snipers are not able to jump up top)
    -killed a bunch of nasty sightlines by reworking and adding cover around mid

    2ND:
    -killed some more sightlines by adding, reworking cover,...
  2. rc6

    Jusa
    oops sound scripts missing
  3. rc5

    Jusa
    rc5

    2ND:
    -rised the roof of the shutter shack and clipped it off as opening the shutter would cause players on the roof to get stuck on the func_door
    -rotated the right most entrance to last lobby to kill a sightline and make the area more interesting to play around
    -reworked the area near this entrace slightly to make movement a round the area smoother
    -removed some unnecessary props
    -clipping improvements

    LAST:
    -resizing: reduced the length of last by 128hu and added 128hu to the lobby...
  4. rc4

    Jusa
    rc4

    MID:
    -reworked left side to make it more viable as a rollout to mid and to add more visibility of enemies pushing/flanking through there
    -buffed the small health kit on the left on mid house to a medium, matching the rightside
    -medics can use the new structure on left to reach mid roofs when beamed with scouts
    -added a ramp to the left side from lowground
    -lifted up and extended the balcony to make it more viable for contesting highground
    -clipped a spot that allowed all 9 classes to...
  5. rc3

    Jusa
    rc3

    MID:
    -replaced clunky model rubble pile with displacements for smoother movement

    2ND:
    -rised the right side enterance from mid to 2nd slightly to make it more viable for both attacking 2nd and contesting mid
    -this also removed some unnecessary height variation inside mid house.

    -all sort of small texture and detail tweaks
    -replaced some custom content with ingame textures
    -added a few upgraded posters by Square!
  6. rc2

    Jusa
    rc2

    -added more clipping to prevent wall-bugging
    -finishing touches to detailing
  7. rc1

    Jusa
    rc1

    Workshop release!

    MID:
    -added a small health pack on both sides of mid
    -minor detail tweaks

    2ND:
    -added a small health pack behind the metal cover
    -replaced the small stairs leading towards point with displacements for smoother movement

    -LAST:
    -minor detail tweaks

    Workshop
  8. b10

    Jusa
    b10

    MID:
    -redesigned the left entrance to mid to make it more fun to play around and to make it easier to spot flankers trying to flank through
    -got rid of stairs leading up from lowground to the left
    -widened catwalks around the point slightly
    -replaced brush awning with a smaller prop on top of the lowground entrance
    -clipping improvements

    2ND:
    -clipped roof on red side valley
    -made the wall with invis wall on top of it slightly taller
    -general clipping improvements

    LAST:
    -made right...
  9. b9a

    Jusa
    b9a

    MID:
    -fixed players getting stuck on rubble pile

    2ND:
    -cleaned up balcony, removing unnecessary props
    -widened the ramp to balcony
    -remade displacements on valley
    -added more clipping to prevent players abusing wall bug on valley

    LAST:
    -added nobuild on the capturepoint plate
    -turned fences on upper left into brushwork to make area less visaully noisy and improve splash damage
    -prevented players completely from capturing last while standing on the stairs behind the point
    -thinned...
  10. b8

    Jusa
    b5-b8

    MID:
    -made door leading to balcony slightly wider and taller
    -made left flank slightly wider to make it more viable
    -rotated mid forward spawn points slightly to reduce the chance of players heading to the wrong direction

    2ND:
    -made middle entrance slightly taller
    -added a shutter to the shack entrance
    -removed the previous shutter entrance
    -cut down the right side of 2nd a tiny bit
    -moved cover behind the point slightly to the left to block a sightline more
    -removed some railings to...