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A:
Slightly changed geometry of defender building to make healthkit more visible
Changed said healthkit from a large to a medium
Removed cliffside flank that led into cave
Added extra rock near blue spawn
Increased red respawn times and slightly decreased blue respawn times
Clipped off blue spawn windows
Detailed to spawn and flank building
B:
Capture point now is at the end of the bridge
Cart path now goes through respawn building
Redesigned shared respawn building
Defender ledge is raised up
Changed right flank route
Redesigned some of the cave geometry before bridge
C:
D:
A:
Added a bit of detail to blu spawn and a building near A
Removed window route from building flank
Added an additional sign in the cave to better direct defenders
B:
Redesigned right flank
Reduced time gained on cap
Changed medium healthkit near cave exit to a full
Moved secondary cave exit further away from track
C:
Removed mini-balcony flank for attackers
Defender shortcut now has a path directly to mini-balcony
Lowered the dropdown in defender’s shortcut
Added a few props to the bottom of the roll-forward zone
Reduced time gained on capture
Redesigned the building between C and D
Added stairway up to bridge
D:
Most of last has been remade
A:
Removed dropdown on right flank
B:
Most of B has been remade
C:
The cart comes out of the cave much higher and has a roll forward zone
Central building is now mostly, and roof is inaccessible
Added a flank that goes through the old side building
RED shortcut location has been changed
Area below bridge has been slightly changed
Added a flank that opens up after C is capped
backside of C and all of D have much less natural terrain
D:
Both side flanks have been completely changed
Area around rocket should now be more open
RED spawn dropdown exit now has a resupply room at the bottom floor
The right side of RED spawn has been simplified
General:
Rock wall texture has been swapped
Respawn times have been tweaked for all points
General:
- Increased brightness around the map
A:
Players should now not be able to climb up the rock at the top of the hill
Added a few trigger pushes where needed
B:
Moved checkpoint back to the middle of the bridge
Death pit over bridge is more obvious
Nerfed the large ammo pack to a medium
Opened a window on the skybridge
Stair removed in dropdown to prevent confusion
C:
- Increased red respawn waves by 1s
Blu Spawn:
Increased brightness inside spawn and the area below it
Added a ramp to allow access to the left exit after dropping down
Slightly changed the geometry around the right exit and pushed it forward
Dropdown hatch has been slightly moved to the right
Red forward spawn:
Added lights that indicate which current door is active
Players should now not get trapped on the door after A is capped
A:
Pushed the cart starting point back
Redesigned the house flank
Tweaked spawn times for both teams
Decreased the size of the water area
Changed geometry around right flank
A bunch of other minor geometry changes
B:
Reorganized the routes near the shack and added health and ammo
Slightly pushed the checkpoint closer to red spawn
Adjusted a few Blu spawns to be closer to the exit
Removed trench-to-upper bridge connector
Added a ramp connecting main route to upper bridge level
A few minor geometry changes
C:
Added a 3rd exit from the cave
Minor prop adjustments
D:
Minor clipping adjustments
Minor prop adjustments
Misc:
Changed ground and rock textures
Changed 2d skybox and lighting to be better on the eyes