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justanother a4

A:
  • Added a bit of detail to blu spawn and a building near A
  • Removed window route from building flank
  • Added an additional sign in the cave to better direct defenders

B:
  • Redesigned right flank
  • Reduced time gained on cap
  • Changed medium healthkit near cave exit to a full
  • Moved secondary cave exit further away from track

C:
  • Removed mini-balcony flank for attackers
  • Defender shortcut now has a path directly to mini-balcony
  • Lowered the dropdown in defender’s shortcut
  • Added a few props to the bottom of the roll-forward zone
  • Reduced time gained on capture
  • Redesigned the building between C and D
  • Added stairway up to bridge

D:
  • Most of last has been remade
A:
  • Removed dropdown on right flank
B:
  • Most of B has been remade
C:
  • The cart comes out of the cave much higher and has a roll forward zone
  • Central building is now mostly, and roof is inaccessible
  • Added a flank that goes through the old side building
  • RED shortcut location has been changed
  • Area below bridge has been slightly changed
  • Added a flank that opens up after C is capped
  • backside of C and all of D have much less natural terrain

D:
  • Both side flanks have been completely changed
  • Area around rocket should now be more open
  • RED spawn dropdown exit now has a resupply room at the bottom floor
  • The right side of RED spawn has been simplified
General:
  • Rock wall texture has been swapped
  • Respawn times have been tweaked for all points
General:
- Increased brightness around the map

A:
  • Players should now not be able to climb up the rock at the top of the hill
  • Added a few trigger pushes where needed

B:
  • Moved checkpoint back to the middle of the bridge
  • Death pit over bridge is more obvious
  • Nerfed the large ammo pack to a medium
  • Opened a window on the skybridge
  • Stair removed in dropdown to prevent confusion

C:
- Increased red respawn waves by 1s
Blu Spawn:
  • Increased brightness inside spawn and the area below it
  • Added a ramp to allow access to the left exit after dropping down
  • Slightly changed the geometry around the right exit and pushed it forward
  • Dropdown hatch has been slightly moved to the right

Red forward spawn:
  • Added lights that indicate which current door is active
  • Players should now not get trapped on the door after A is capped

A:
  • Pushed the cart starting point back
  • Redesigned the house flank
  • Tweaked spawn times for both teams
  • Decreased the size of the water area
  • Changed geometry around right flank
  • A bunch of other minor geometry changes

B:
  • Reorganized the routes near the shack and added health and ammo
  • Slightly pushed the checkpoint closer to red spawn
  • Adjusted a few Blu spawns to be closer to the exit
  • Removed trench-to-upper bridge connector
  • Added a ramp connecting main route to upper bridge level
  • A few minor geometry changes

C:
  • Added a 3rd exit from the cave
  • Minor prop adjustments

D:
  • Minor clipping adjustments
  • Minor prop adjustments

Misc:
  • Changed ground and rock textures
  • Changed 2d skybox and lighting to be better on the eyes