jump_fanjets v1
Force-A-Nature Jump Map
A Force-A-Nature centered jump map, utilizing unique angles, timing and physics. One of the only two (to my knowledge) Force-A-Nature Jump maps in TF2.
The decoration style resembles the same simple style of ze_parkour_paradise (another map of mine) for the sake of making gameplay without having to worry about decoration.
Initially, half the map was developed from August to October of 2024, but recently I gained more motivation to finish the map. I wanted the difficulty of this map to be centered more around creativity and consistency with angles rather than perfected and precise movement.
I didn't know who would have developed Force-A-Nature skills so I didn't have anyone test the map except myself, so difficulty may vary per jump.
This map was designed without the Winger, Atomizer, or Boston Basher in mind, but they can be equipped if you wish to make things easier.
This map features a total of 3 courses, Easy, Medium, and Hard, each with 10 jumps for a total of 30 jumps.
Showcase link:
View: https://youtu.be/8KTGmE9q7uM
The decoration style resembles the same simple style of ze_parkour_paradise (another map of mine) for the sake of making gameplay without having to worry about decoration.
Initially, half the map was developed from August to October of 2024, but recently I gained more motivation to finish the map. I wanted the difficulty of this map to be centered more around creativity and consistency with angles rather than perfected and precise movement.
I didn't know who would have developed Force-A-Nature skills so I didn't have anyone test the map except myself, so difficulty may vary per jump.
This map was designed without the Winger, Atomizer, or Boston Basher in mind, but they can be equipped if you wish to make things easier.
This map features a total of 3 courses, Easy, Medium, and Hard, each with 10 jumps for a total of 30 jumps.
Showcase link: