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BLU players must now be at least 96 units off the ground to perform a body slam
Replaced TraceLine with TraceHull to check when the player hits the ceiling
Fixed bug with players getting stunned multiple times when hitting the ceiling
Lowered time awarded on cap for first 5 points to 90 seconds
Disabled class limits
Pizza Time
Lowered RED respawn time
Lowered timer to 3:30
Scaled down the length of several areas around the map, mainly connectors between points and the pizza cutter room
Added temporary forward spawn for RED behind D that stays active for 10 seconds after C is captured
Added more signage to guide players
Added custom cap icons
Added more music and sounds
Increased RED respawn time for Pillar John point
Fixed players being able to apply sprays over tutorial signs
BLU abilities
Increased rate at which players build up speed by 20%
Removed body slam cooldown and decreased body slam stun radius by 13%
RED abilities
Removed slowness and resistance attributes from pyro
Increased pyro base health to 200
Pizza Time
Increased timer to 4 minutes
Increased RED respawn time
Adjusted RED spawn points
RED players now receive mini-crits instead of full crits
Fixed music not stopping when RED wins the round
Moved RED shortcut doors to more obvious locations
Widened the downhill section from C to D
Added a new spawn room for BLU after D is capped
Made area around E more traversable
Adjusted capture rates and respawn times
Reduced time earned on cap to 120 seconds (90 seconds for E)
Forward spawn doors are no longer one way while they are active
Added missing respawn rooms and visualizers
Made health kits tastier
Spread out RED player spawns during Pizza Time
RED players will now spawn at one of 32 random locations, within 16 spawn points ahead of the farthest BLU player
Added a ladder at D that appears during pizza time to allow RED to climb the cliff
Increased damage and rotation speed of pizza cutters
BLU team
Taking damage no longer stuns the player
Updated hit detection on mach running damage to make it easier to charge into enemies
Enemies are more likely to become scared by players charging toward them
Fixed sounds and particles lingering after taking damage while charging a super jump
RED team
Landing a melee attack no longer disables melee for 2 seconds