-Completely overhauled C
-Changed setup gates to grate gates so you can see through them
-Added a window to BLU's first spawn
-Added more signs
-Fixed logic
-Changed BLU's 3rd spawn
-Removed gates that separated C around RED's 1st spawn
-Changed the flank around B so its not just a straight hallway
-Moved D so it fit better with the connectors from C to D
-This automatically removed some sightlines going from D to C, that were blocked with noisy brushwork in D
-Removed some noisy brushwork in D now that it is not needed
-Tried my best to turn "straight, boring hallways" into interesting areas/rooms, though there is probably going to be future changes to make them even less like hallways
-Added a soundscape to give some soothing ambience
-Added a kill trigger for when the bom cart explodes
-Added a spectator camera so you dont look under the map when you first load it up
-Added competitive matchmaking
-Probably broke something
(see sceenshots in the overview tab)