Additional comment: This will maybe make it easier for red to defend A. Idk honestly. I'm only now coming back from school stuff to work on this. Will probably see more major changes in A4.
Additional comment: OK, BLU’s spawn is remade so they should take more different routes every spawnwave instead of taking the upper left one like they seemed to only do in the latest playtests. The spawn is now closer to A which means it takes less time for BLU to take the different routes. The spawn is a bit flat, I might change a few aspects in the next version, but right now. It’s just to test if a more neutral spawn makes for more interesting gameplay.
Additional comment: Yeah I definitely gotta make the BLU spawn area smaller. It's clearly too big. Expect to test a remade spawn by the time A3 or A4 release.
Added a flank route to B so it's not as easy to hold for RED
Changed some health- & ammo kits at B to make it a bit harder for red just to hold the cubby
Made the bridge solid so it's easier for BLU to push and surprise blue
Made a houses at C to cover up the sightline (hopefully, this won't be too much in RED's favor)
Added props near BLU's flank to C
Added signs for control points
Lighting adjustments
Made the building near B a bit taller
Added a forward spawn
Adjusted Respawn Times
Removed all leftover spawn points previously for scale (I promise I'll start using models now)
Extended RED's respawn space
Heavy Dance.
Additional comment: I'm not sure if the space between the building connecting BLU spawn and A is too big. I might remake the entire spawn If it still feels too long to get to the point for BLU with the new respawn wave times
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