inkydepths A10
a koth map, there are many like it but this one is mine
sheep sheep sheep.. its time for sleep,
this is a bendy inspired map just to get into the FLOW (get it??) of mapping after my forced break
A7: opened up sewer and added a staircase to it to allow you to go back up
changed the height of the point and the chairs + desks to avoid a sightline
moved the lobby platforms wall to be flush with the ground and changed the window to a one-way gate
changed the hight of one of the walls on point to avoid a sightline
petah the horse is here
A8: remade the entirety of the spawns.
made the capture area shorter to avoid the point being defended by a heavy at the top of the point being nearly unreachable
petah the horse is here
A9:
-raised the water at mid
-the horse is gone for a room to test some themes
-removed all the beautiful mercury that was supposed to be ink
-added textures for the floors
-raised the skybox
-fixed the bottom door sticking out of the floor when open
-fixed the resupply lockers on red side
-many minor fixes
A10:
-Lowered the water
-multiple minor changes in mid to make it less cramped
-completely overhaled map aesthetic
this is a bendy inspired map just to get into the FLOW (get it??) of mapping after my forced break
A7: opened up sewer and added a staircase to it to allow you to go back up
changed the height of the point and the chairs + desks to avoid a sightline
moved the lobby platforms wall to be flush with the ground and changed the window to a one-way gate
changed the hight of one of the walls on point to avoid a sightline
petah the horse is here
A8: remade the entirety of the spawns.
made the capture area shorter to avoid the point being defended by a heavy at the top of the point being nearly unreachable
petah the horse is here
A9:
-raised the water at mid
-the horse is gone for a room to test some themes
-removed all the beautiful mercury that was supposed to be ink
-added textures for the floors
-raised the skybox
-fixed the bottom door sticking out of the floor when open
-fixed the resupply lockers on red side
-many minor fixes
A10:
-Lowered the water
-multiple minor changes in mid to make it less cramped
-completely overhaled map aesthetic