induction

induction b2

got carried away in detailing/optimizing while trying to be inspired for the second stage of the map. still single stage for now.

-widened right side from first to second to be less of a flank route and a more viable main route.
-removed window in top tunnel to second.
-widened first point
-fixed spawn times
-added extra spawn door to second to decrease spawncamping
-lots of new props
-added some windows through the corridors to last to increase visibility over the point
-changed the layout of the first point building a bit.
thanks to @YOYOYO and @DrSquishy for leaving feedback, hugely appreciated o/

- moved the risky pillar near cliff a little closer so soldiers are able to crouch jump onto it.
- moved fence at second further forward to cover more of the point.
- busted a ton of sightlines mentioned in the discussions.
- makes for more cover on first. ^
- added several rocks around the map for cover.
- added props to the factory-like building after first which make for a fun little parkour to reach a nice hiding/teleport spot on top of the water tanks.
- added fueltanks on top of a building near first to give soldiers potential to high bomb.
- changed the size of the capture trigger on second.
- changed risky full pack to be a medium pack instead