Hunted

Hunted b2v3

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Optimization improvements
|Minor texture fixes
|Detailing added to areas
|Minor adjustments to other details
|Changed the way the text tutorial appears
|Fixed weird clipping around a door prop that was left over
|Further artpassed the map with minor touchups here and there
|Decreased BLU respawn time, and moved Blu spawn point up to compensate for Bodyguards being mostly slower classes
Changed the way the Escape Door opens, it now opens upwards, instead of parting way

Continuing to artpass areas
Hunted has now entered beta!

Artpass has begun
Fixed a typo
+Added tonemap_controller
+Added fog
+Added water_lod_controller