Hoax

Hoax RC3a

  • Widened even more doorways
  • Additional skybox & OOB detailing
  • Added menu photos
  • Fixed the tractor beam still activating after the UFO has been destroyed
  • Fixed some skybox rending issues
  • Fixed the base of the red laser not turning during the finale
This will likely be the last update, unless there's some major bugs. Thanks for playing everyone!
20220607004636_1.jpg

  • Major skybox artpass
I wasn't happy with how the skybox and OOB areas were looking, so I took another crack at them to try and convey a more 'isolated farm' kind of vibe, as well as pushing further into the alien invasion theme.

  • Laser beams now target the mothership in the finale
Hitting the UFO was cool, but players were often confused as to why the mothership wasn't hit, or at least the UFO directly above point. I agree that it was a bit of an odd choice.

  • Major fog changes
  • Widened some doorways
  • Increased attacker respawn times to 3 (was 2)
  • Clipping improvements
  • Lowered volume of finale sounds
  • Detail improvements
  • Removed a support in main building to make it easier to access the second floor
  • Optimisation improvements

Known issues (will be fixed very soon, but not now because i'm sleepy):
  • It is still possible for the tractor beam to activate after the UFO has been destroyed
  • Some rending issues related to the skybox
  • The base of the red laser does not turn during the finale
  • Some unused assets are packed
  • Fixed lighting errors in a few spots
  • Optimisation Pass
  • Minor Detail Improvements
  • Minor Logic Improvements
  • Adjusted several prop fades
That's all, folks!
  • Removed the barn near the cornfield
This structure generally only ended up cluttering the area and reducing opportunities for creative gameplay, which is what this map is meant to be all about. The building has been replaced by a stack of hay, and displacements have been adjusted to compensate for the removal. Snipers should now have a much better time in this area, though they are left very exposed.
  • Reworked the main barn side room
This room was previously very small, and awkward to navigate. The changes made in this version should improve flow around the area and make it nicer to actually use the room.
  • Removed some unnecessary doorways
  • Removed the shutter door closest to spawn in the lobby
  • Clipping improvements
  • Misc Bugfixes
  • Probably some other small stuff!

A warning, this map is only 'kinda' RC. This time around i'm treating RC as, well, release candidate. If I don't have anything else to fix, i'll whip up some promo material and release it! Otherwise, it'll just go up in RC versions. Treated pretty much like most people do with late Betas, so don't be surprised if this hits RC7 or something. Honestly I probably should have released the map in Beta originally, but whatever.

TL:DR - Map probably still isn't done yet.
Enjoy!
  • Lowered the fence between the point and the main entrance to the barn
  • Changed the farmside route to mid to be more interesting (and larger)
  • Updated the path the UFO takes during the finale
  • Reduced respawn time for offenders (4 -> 2)
  • Added healthkits to the farmside route
  • Opened up the ceiling of the cornfield barn
  • Removed an annoying bit of wall on the laser huts
  • Clipping improvements
  • Changed push speed of the banana
  • Added more signs to indicate where the point is
  • Beam activates less (randomly)
  • Increased round timer per team (3 -> 4)
  • Optimisation pass
  • Fixed an issue that caused the server to experience a buffer overflow for particles
  • Toned down/Improved lighting across the map
  • Clipping fixes
  • Pickup adjustments
  • Improved particles for finale, grinder, and tractor beam
Known Issues:
Some trees appear unnaturally lit
  • Reduced time to cap from 8 seconds to 5 seconds
  • Fixed some clipping errors
  • Fixed some props not rendering
  • Fixed some sounds not playing during the finale
  • Cow abduction now occurs on a timer, rather than happening the entire round
  • I think last version may have been HDR only?