Sugarmill Escape will be updated to coincide with this release.
szf_sugarmill_v3
- Water slowdown reduced (from 62% to 30%)
- Added guaranteed Sniper Rifle and Jarate inside Burger City (intended for return trip)
- Brightened dark areas
- Final spawns now activate when the elevator reaches the top rather than when a Survivor enters the elevator
- Reduced edict count by trimming some unnecessary details
- Certain Infected catapults (typically around spawn points) no longer spawn entities to reduce server crash chances
- Elevator has been widened for Sugarmill Escape
- Final point cap time reduced (25 to 15 seconds)
- Final point small health increased to medium
- Infected setup spawns after B capture moved to canefield
- Infected D spawns moved behind final until elevator reaches bottom
- Infected respawn instantly moments after A is captured and after reaching the safehouse
- Fixed silent Burger City rain
- Minor fixes, adjustments, and optimizations