Hakugyokurou

Hakugyokurou a6b

Alright back to... Wait I already said that a month ago. Dang time flies. I've been focusing on other games, mostly modded minecraft, so I haven't bothered with the map much. I have now, widened some spaces and added a ramp in the tree area, people love the tree area. Though on a personal note, Im getting to the point where I am going to start making it beta for the first time. Which makes me nervous but also excited. Im no longer molding the general shape of the map, Im adding the tiny details to improve its gameplay experience. Though I am aware of the issue with snipers, I haven't figured out how to deal with the sightlines yet. That is because it is a problem with its main design, not just a few peepholes. Anyways to the patch notes!
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Changelog:
  • Raised the railing around the tree a bit to try protecting players from snipers.
  • Added more health and ammo packs around the "Lore tree" area.
  • Added a ramp inside the "Lore Tree" area
  • Widened some areas to allow more room for interactions.
  • Shrink the size of the lore tree's damage box to make way for new ramp.
  • Moves the shack a bit, edited the ramp that goes up to it.
Personal Note: Also had to change my name due to stalking related issues, so I'm now Strandedpasta on here for now on.
Aright, time to get back to work. So I did some quick changes, mostly ammo pack spawns and widening of doors. I want to try a huge change and wanted one more feedback before I start.
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Changelog:
  • Added more ammo packs for spies and engies.
  • Widened some doorways.
  • Added a patch at a sightline so its easier to see snipers.
  • Raised he ceiling a bit for flying pyros.

Personal note: I have been away for too long, so it might just be me being overwhelmed. But I am not sure how to go about most of the feedback at this point. I'm trying to do some sort of change, but I have no idea if its helping or not. I guess I'm ill prepared since this isn't like coding. Where the source of the problem is obvious.
Oh boy, this one was a hard one to make. But I have finally decided to rework the point itself instead of trying to work around it. It hurts, but it had to be done.
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Changelog:
  • Tear down one of the walls around the control point.
  • Raise the control point a bit
  • Remove everything connected to that wall.
  • Allow the ability to enter the room containing the "Lore Tree"
  • The Saigyou Ayakashi steals your life if you are too close to it.
  • Added more space to the building next to the shack.

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Made so many changes to the layout that this version gets its own Alpha version. Reusing more space for a more balanced experience.
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Change Log:
  • The Roof near the spawn points leads to a new route.
  • One way door to the building next to the shack.
  • Revamp the building next to the shack for more room and clearing sightline to the door.
  • Added a sniper cubby near the new door.
  • Added roof on the sides of the central building.
  • Moved ramp to roof from the Central Building's Entrance.
  • Added another route into the Central building through new roof. (Might remove a route in the future)
  • Rearrange the inside of Central Building for new route.
  • Decrease Losing Team's Respawn Time slightly
  • Decrease Capping Time Slightly
  • Fixed up the Lighting
I swear the Alpha phase is a lot faster then it used to be. Might be because its KOTH. Anyways some smaller changes this time around. I think from this point forward, the layout wont change. It has crystallized, only small changes to enhance gameplay. Anyways, here are the changes!

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Change Log:
  • Added roofing on the sides near the point. Replacing the opening there with glass.
  • Redid the building next to the shack, now it has more space and has a health kit.
  • Added a wooden board toward the tree platform from shack.
  • Upgrade the health on the Tree platform.
  • Lower the Tree platform a bit, added a bit of elevation under it.
  • Opened up and redid the interior of the main building.
  • Added more health in interior (Will definitely change)

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Alpha 3 Hotfix

A second test was done while I was creating this. I applied most of the feedback and will promise to work on others after testing.

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Change log:
-Added ramps in certain areas
-Reduce the thickness of the second floor in the Central building
This is going way faster then I thought. I had this map tested last night and here I am with a revamped version. I heard your cries and made the map bigger, adding many more pathways and features, including the Saigyou Ayakashi itself. Well a place for it anyways. After 10 hours of work and revisioning, hopefully it would have been worth the wait. :)
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Change Log:
-Added the "Saigyou Ayakashi"(Temporary tree in its place)
-Added a platform that goes around the tree.
-Added a ramp from the new platform to the main roof.
-Spread out the buildings a bit.
-Added an additional route into the Central building.
-Spread out health packs in the Central building.
-Added a health pack at the center of the new platform around the tree.
-Add more space to the shacks.
-Revamped buildings in front of the spawns.
-Added ammo packs at the edge of the map.
-Slightly increase size of the capture point
-Tinkered with lighting.

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This was a long time coming, honestly I was too lazy to release this version. Felt like a halfass attempt to fix problems with the map. I hope the map is still fun despite those changes, please tell me everything wrong with it so I can get a clear idea on how to improve it. :>
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Change log:
  • Clear Marking on where the capture point is.
  • Removed roofing on the side buildings so some areas wont be spammed from above.
  • Remove most walls on the roof around the point. (Snipers, this is your chance)
  • Added a ramp inside the buildings near spawn for another way to the roof.
  • Added Ramp near the main building.
  • Slight nerf to ammo inside the main building.
  • Buff main building with a Health pack.
  • Rearrange and upgraded health that was on roof.
  • Added tiny health kits on the sides of the point.
  • Fixed lighting for testing.

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