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-Improved the fog again
-redid the fence room to remove the fence and turn it into a nest room, and adjusted the doorways to prevent an extreme sightline from spawn
-remade the balconies to wrap around and provide better coverage
-extended the cart path by having it briefly travel through each team's building
-changed rocket cliff area to be wider and made the healthkit a full one
-made cliff hut healthkits small
-added little wood platforms outside of various windows to make peeking and blast jumping up to them easier
-entirely remade the finale
-changed some short fences to tall fences to better signify clipped off OOB areas
-made the resupply lockers a bit less hidden
-changed skybox texture as an experiment
-removed OOV sequoia trees because they were too distracting
-returned snow particles
-lowered respawn wave time to 3 (6 max) seconds from 4 (8 max)
-shortened sequoias
-closed a spawn exit to fix a sightline
-added a sniping window to each team's battlements that faces the finale
-lengthened setup time
-added some cool stuff that you'll have to see in game
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