Hacksaw

Hacksaw rc1b

-Fixed missing particle manifest file
- fixed some misaligned window textures
hacksaw a3a

-Improved the fog again
-redid the fence room to remove the fence and turn it into a nest room, and adjusted the doorways to prevent an extreme sightline from spawn
-remade the balconies to wrap around and provide better coverage
-extended the cart path by having it briefly travel through each team's building
-changed rocket cliff area to be wider and made the healthkit a full one
-made cliff hut healthkits small
-added little wood platforms outside of various windows to make peeking and blast jumping up to them easier
-entirely remade the finale
-changed some short fences to tall fences to better signify clipped off OOB areas
-made the resupply lockers a bit less hidden
-changed skybox texture as an experiment
-removed OOV sequoia trees because they were too distracting
-returned snow particles
-lowered respawn wave time to 3 (6 max) seconds from 4 (8 max)
-shortened sequoias
-closed a spawn exit to fix a sightline
-added a sniping window to each team's battlements that faces the finale
-lengthened setup time
-added some cool stuff that you'll have to see in game
  • redid fog to be less vibrant
  • fog max density decreased
  • improved indoor and outdoor fog transitions
  • removed snow particles for now
  • added a cliff health kit retreat near the payload starting area, and massively simplified the clutter
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  • removed weird crates that looked like a prop jump
  • lightened spawns
  • adjusted saw so that you can't die from the sides
  • lowered the general height of each team's battlements
  • Closed off one of the two windows at mid, moved it over, widened it for access, and cleaned up some related sightlines
  • fixed snipers cheesing sightlines by standing on balcony fences
  • added breathing room to each team's outer balcony
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  • added pickup patches
  • fixed unwalkable displacement triangles
  • added a pipe route up to each team's sniper battlement, away from the spawn route
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  • added push entities to the cliffs so you can't stand on them
  • improved clipping above some roofs in mid so that rocket jumping is easier
  • Renamed map from "Hacker" to "Hacksaw"
  • Rethemed the map to be winter
  • Redid the middle area to no longer have the long plank bridges
  • Reconsidered sightlines across mid
  • Remade the rocket launch site
    • Removed health kits
    • Made it generally more closed off for each team
  • Changed the final checkpoint
    • The launch site ramp and console is now a rollback zone
    • Added a 10 second capture time for the "hacking" sequence, where the payload slowly cuts into the computer console with sounds and particles
    • You must stand at the payload the entire time, similar to Hightower, in order to not lose progress
  • Redid lighting
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