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Fixed missing staircase in BLU base
Fixed floating tree props outside RED spawn
Fixed a few problematic brushes
Fixed leftover Bonesaw textures on BLU barn
Added finale FX including various sounds, particles, and animations
Ported all gameplay, optimization, and aesthetic changes from Bonesaw
The finale now takes 33% longer to hack
Hacking percentage now increments every 5% instead of every 10%
Reworked the barn windows
Fixed clip brush that was blocking a red team window
Added small platform outside of each barn window
Turned a window into a door
Cleaned up some lamps to have no collision and block less sight
Lowered fences behind computer terminals and cleaned up their collision
Restored battlements pipe to return some flankability to each team's upper base
Slightly increased the strength of the silo wind tunnel
b8 hasn't been tested yet, but I wanted to get a change out of the way anyway.
Added houses around the launch platform to add more sensible cover and block erroneous sightlines
Fixed up some clipping around the silo
Fixed red side not having a piece of cover near the cliff huts, and added another small piece to both sides
Optimized more lightmaps and visibility
Reworked the rocket launch area
Lowered height of launch platform wooden walls
Added additional wooden walls for cover
Removed middle entrance to launch platform, you will now have to walk around
Reduced cover around the capture zones
Moved the rocket into the silo and replaced it with an air vent, like a less-clunky version of the old exhaust vents
Moved silo full ammo pack to the cliff
Brightened and opened second window of each team's barn
Extended doorways for cliffside houses
Added more SFX to the computer terminals
Trimmed the corners of some occluders that were culling stuff too soon
Adjusted areaportalwindow distances
Added chickenwire to wooden fences to make them bulletproof
Removed middle sniper balconies
More detailing tweaks
Fixed detail sprites poking thru brushes
Fixed gaps in payload track models
Fixed more perch spots
Fixed being able to stand on some large trees
Smoothed clipping around more beams and objects
Removed collision on OOB props
Optimized more lightmaps
hacksaw b7
I changed a lot in this version, so I've broken it up into gameplay, optimization, and art.
Gameplay changes
Removed the func_push fences around the map, making all of the wooden fences consistent
Removed clipping around the now un-fenced cliffs, so that you can jump across more of the pit
Removed walkable pipes in each team's battlements that made it too easy to flank players nesting in the upper floor
The upper floor's fence has been replaced with a single open window to provide more cover
Fixed some bits of unwalkable displacements
Optimization
Added lots of areaportalwindows around the map to make some spots unload when they should
Largely reduced overall amount of props
Replaced all retaining wall props with brushes
Extended retaining walls near the payload starting area to add a bit more cover and occlude more models
Art
Touched up various detailing around the map, breaking up some larger walls and adjusting all of the vistas
Prettied up some of the sniping windows to look more visually consistent with other windows across the map
Added custom detail sprites to replace grass props
Fixed various props that were duped and overlapping
Hacksaw b6
Redid the 2d skybox
Tweaked environment lighting
Increased outdoor fog start distance
Disabled collisions on crows
Optimized occluders
Removed door in finale that overlooked the cliff
Fixed a rock far from the cliff that could be stood on
Hacksaw b5
Added some clipping steps around various ramps to make traversal easier
Added screen text that displays hacking progress for both teams (it will have some improved effects in RC)
Made payload nodes at the first crossover smoother
Fixed some instances of hacking warning noise looping when hacking wasn't in progress
Fixed incorrect texture scaling on balconies
Fixed doorways with no clipping
Lowered intensity and changed color of indoors fog
Added some arrows to sniper window interiors
Added smooth clipping against lots of retaining walls
Fixed perchable OOB rocks and loudspeakers
Fixed some instances of soundscapes loading incorrectly when outdoors
Fixed RED cliff rollback zone being slightly longer than BLU's
Cleaned up some OOB details
Added some more wires for detail