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Green River b12

going back to koth but with a bit of a twist.
maybe fixed logic?
removed sightline, added water noises, made green river lighting greener
bridge improvements on space, water is greener, improved model optimisation
fixed a nodraw, removed rocks, added a barrier
logic fixed, water un-expensive
fixed water blubblubblubblubblub
Removed the shack, changed water (WIP), changed bridge arches
Added more balconies, map returns to CTK.
added a new flank route for both bases, added two buildings, added dynamicly closing and opening doors when a point is captured