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Lined 3D skybox up with the main map
Added menu photos to briefing and loading screen
Adjusted props
Adjusted clipping
Added full ammo kit in front of spawn
Added missing clipping on BLU side stairs to second floor of point building
Clipped crates near control point
Clipped tire on top of roof
Adjusted props
Adjusted displacements
Lowered 3D skybox ground texture scale
Replaced wood ramps to second floor of main building with stairs
Replaced railing sections on second floor with single large railing
Turned remaining ramps into func_details
Added more detail props
Added particle effects to skybox
Added more overlay details
Added world space glow to lanterns
Adjusted 3D skybox geometry
Added more 3D skybox props
Adjusted displacements
Detailed the entire map
Removed all visible dev textures
Added fog
Added 3D skybox
Added new gameplay props
Raised skybox
Replaced light entities with light_spot entities
Added small health kit inside two-way shack
Adjusted props
Adjusted displacements
Adjusted clipping
Adjusted areaportals
Fixed respawn rooms sometimes not functioning
Moved small health kits from cliffs to valley below
Adjusted props
Added rock on top of outside hill near lower mine entrance
Added doorway to point building stairway inside the point building
Adjusted window texture scales to be larger
Adjusted props
Added new tunnel/mine route leading from right shack to clifftop
Moved full ammo kit to new tunnel/mine route
Added temporary respawnrooms at the start of each round
Lowered upper floor ceiling inside point building