- Non-solid and lowered rocks on BLU last to match changes to RED last.
- Moved solid prop on BLU last out of the map.
- Added blockbullet and playerclip brushes to fix silos found on each team's second point.
- Ground level divider wall in garage has been made into a trim for the stairs to hopefully improve gameplay in that room.
- Replaced side silos on middle with two different, themed houses like the original Granary. This is a small change relatively but the hope is to balance out soldiers & everyone else.
- Centered ammo packs on mid in line with the center of the point, AKA centered on the mid.
- Set speed of doors in the second house to better match the door animation. (350)
- Fixed a small lighting issue on the hut roof on second.
- Improved detail buildings and removed weird gap between the second building/hut/silos.
- Improved texture alignment on second silos.
- Removed some blocklight brushes.
- Fixed clipping on second stairs.
- Made some detail changes.
- Changed less important / small props in areas where lighting has been tweaked back to vertex lighting.
- Fucked around with lightmaps in some parts of the map, there are still some ickies on mid but not intending this version to be a full release, those will be addressed later.
- Fixed lighting issues in spawns.
- Fixed lighting issues underneath the silos.
- Fixed lighting in drop downs.
- Flared out the drop down holes to make it easier to jump up.
- Removed weird divider wall in garages.
- Went on a func_brush and func_detail adventure.
- Some prop changes here and there to make the map feel a bit more full, whilst also reducing the clutter in some areas. Very faithful to stock Granary.
- Improved some detailing on silos.
- Added a few more cubemaps.
- Fixed pixel spots on middle.