Gauntlet b5
By Cylence
http://archive.tf2maps.net/showthread.php?t=9361
The fifth beta is now up.
Gauntlet is a linear 3-point A/D CP map set in an undisclosed alpine location on a cold, wet fall day.
I sought to add a dynamic element to this map in the form of a train that regularly tears through a small mountain pass in the middle of the map. The train allows teams to quickly move reinforcements and less mobile classes to move in-between elevated positions. When blu captures point A the train no longer has flat beds to give red quick transit to A. Red is forced to climb the point C tower to jump on the boxcars if they wish to ride the train. When blu captures point B the train starts going the other way with a single boxcar making it difficult for red to use the pass anymore and forcing them to start defending it.
I hope that this map will encourage a good mix of direct combat, flanking, and offensive engineering. Any feedback will be greatly appreciated.
Alpine rocks created by VelvetFistIronGlove. Found here: http://forums.tf2maps.net/showthread.php?ltr=A&t=3367
The fifth beta is now up.
Gauntlet is a linear 3-point A/D CP map set in an undisclosed alpine location on a cold, wet fall day.
I sought to add a dynamic element to this map in the form of a train that regularly tears through a small mountain pass in the middle of the map. The train allows teams to quickly move reinforcements and less mobile classes to move in-between elevated positions. When blu captures point A the train no longer has flat beds to give red quick transit to A. Red is forced to climb the point C tower to jump on the boxcars if they wish to ride the train. When blu captures point B the train starts going the other way with a single boxcar making it difficult for red to use the pass anymore and forcing them to start defending it.
I hope that this map will encourage a good mix of direct combat, flanking, and offensive engineering. Any feedback will be greatly appreciated.
Alpine rocks created by VelvetFistIronGlove. Found here: http://forums.tf2maps.net/showthread.php?ltr=A&t=3367