"UNSA Space station orbiting Neptune. A tight combat space where keeping mobile is everything."
— In-game description
(Taken from CoD Wiki)
This map is not designed for super serious play, or competitions for that matter.
Points take 10 seconds to cap each, and A/C are the team-sided points.
B is where most of the fighting is presumably going to take place.
Right now i'm not focusing on artstyle or props that much. Gameplay and Balancing is my Number 1 Priority. All feedback is appreciated.