After months of inactivity I've finally gotten around to updating that map of mine. Here's a massive list of the changes because I cataloged all of them and you cannot stop me from posting them.
-Adjusted Every Health and Ammo on B and C points
-Reworked C main choke to be more fun and open
-Reworked C house route with new shack building and pathing
-Added playable building near C point to make for a more interesting point
-Adjusted lighting around the map to make the map overall brighter
-Reworked "Yard" area connecting B and C points to be more streamlined and less cobbled together
-Remade every displacement on B and C to be not totally terrible
-Adjusted B spawns to remove angles into upper doorways
-Reworked cliff area by B to be more fun and streamlined
-Added shack to yard
-Added small health to A because I felt like it
-Added a bit more area by mid building shutter so it's less cramped
-Cleaned up a number of lighting errors (and made new ones woop woop)
-Attempted to make the gameplay less stalematey with routing
-Wanted to add an easter egg but couldn't get custom textures to show up in my hammer so I'm noting it here so I don't forget in the next version