Forsaken Downpour

Forsaken Downpour b2a

  • Fixed railings having no clipping
  • Fixed the new route at A having no light in it
  • Reworked C, the point felt the most disappointing out of the 3. I wish for it to be more grand. Additionally the time it takes to cap is increased from 8 to 12. Red's respawn wave time increased from 6 to 7
  • Added a small route at A which leads to the lowground water area for Blu, making it easier to flank
  • At B, the little stair case highground on Blu's side of the catwalk has been closed off; The area was meant to be mainly used by Blu, and the staircase went upwards to block a sightline into Red's spawn without having to add an unnatural sightline blocker. However, it ended up being used by Red's jumping classes often, and was very powerful against Blu. Blu should focus on the high ground on the other side rather than their own
  • Made it clear that the door outside of Red's first spawn can't be used
  • Lowered the height of two doors at B to block some sightlines
  • Moved Blu's first forward spawn; Slightly decreases travel time to B, and is in a position that guides players to B better
  • Mirrored the 180 stair case area, additionally it now has a different route to take on the second floor; helps with pushing against Red if they happen to have set up on the bottom most floor
  • Adjusted Red's B spawn area, Red now has a route to retreat to C when B is capped, instead of essentially being forced to die
  • At A, Replaced a large health pack with a small one and a small ammo pack near it with a medium one, additionally replaced a medium ammo pack with a small one
  • Made the area outside of Blu's first spawn a bit brighter
  • Disabled shadows on some dynamic props
  • Other minor changes
  • Increased Red's respawn wave time at B to 8 from 7
  • Increased the amount of time it takes to capture A to 5 from 3
  • Made one of the stair cases at B less steep
  • Fixed Blu's first forward spawn being smitten by the blinding light of God
  • Made a crouch jump near the A control point possible
  • Fixed some parts of B's control point not being parented to the moving platform
  • Removed a rather cluttering sight line blocker at B, and replaced it with another one; This new sightline blocker makes it so that Red cannot watch all of Blu's routes at once from their high ground position. The removal of the former also allows Red to potentially use Blu's flank as a forward hold
  • The left most door in Blu's spawn area is no longer a one way and stays open
  • Reduced Red respawn wave time to 7 from 8, additionally set Red respawn wave time to 6 at C
  • Adjusted the B control point platform, on the edges it now has some some small barriers to help a bit with resisting pyro air blasts
  • Added an extra medium ammo pack to A and B. Added a set of small health and ammo to B, additionally turned a small one at A to a medium one, and a medium one at B to a large one
  • Added a prop jump at B
  • Made A brighter with some light_spots
  • Other minor changes
  • Made the path to C shorter by removing an unnecessary section
  • Reduced verticality in B
  • Slightly scaled down flank route at C
  • Moved water in B to help pervent fall damage for red when jumping down
  • Adjusted spawning points in blu's second forward spawn
  • Updated to use Stack Man's elevator point prefab fix
- Adjusted B layout; highlights are less travel time between A and B, easier for blue to take their side of the highground, and redone flank towards red
- Adjusted blu's alt set up area exit at A; Added a prop jump that allows red to reach it, made the gate a one way door so red can't go too far in
- Increased setup time from 60 to 80
- Hid blu's first forward spawn when it's disabled so red stops trying to camp it when they don't even spawn there
- Added a very small amount of texture pass in some areas
- Added more guiding arrows at C for red
- Fixed B's moving platform pushing you inside of brushes
- Other minor changes
- Moved blu's second forward spawn to inside the silo doors, significantly reducing travel time to C
- Made C less open and blocked several sightlines
- Slightly adjusted layout at B
- Slightly reduced scale
- Made A and C brighter
- Fixed silo doors z fighting with the wall after being opened
- Other minor changes
- Added guiding arrows
- Fixed blu's first forward spawn not being disabled when the second one is enabled
- Made A brighter