floister A2
Small deathmatch map set in the middle of nowhere.
Name is derived from the 'cloister' map I had a try with modifying in 2017 maybe. The map is a small set of ruins and underground tunnels to fight in. Inspired by Italian architectural arches.
The map has four spawns overall (two red, two blu) and a total of three items (two healthpacks and one ammo). Respawn times for both teams is one second. Fully soundscaped and has a proper 3D skybox. This map is intended to be a polar opposite of dm_dora; it is extremely simplified in terms of texturing, gameplay and brushwork. and was made to be easy to work with in the editor. Originally conceived to test a playerdeath event, then was developed further with 'ancient ruins' style of architecture.
Images:
The map has four spawns overall (two red, two blu) and a total of three items (two healthpacks and one ammo). Respawn times for both teams is one second. Fully soundscaped and has a proper 3D skybox. This map is intended to be a polar opposite of dm_dora; it is extremely simplified in terms of texturing, gameplay and brushwork. and was made to be easy to work with in the editor. Originally conceived to test a playerdeath event, then was developed further with 'ancient ruins' style of architecture.
Images: