FantasMud

Asym2 FantasMud b3

Updating this thread is long overdue, there have been numerous updates Muddy and I have worked tirelessly on and heres a short rundown of every change since A1

  • Blue Spawn now is an uphill battle as opposed to downhill, to prevent a concise victory that would turn into a steamroll
  • At the control point, added an ammo pack and increased the size of the railing new blu spawn, to allow a strong defensive position for defenders to setup sentries
  • Lowered the hill entering CP-A to give less an advantage to attackers
  • Decreased the height of the far path coming into CP-B to give less an advantage to attackers
  • Closed up some paths for the A-B connector to ensure a more close-quaters environment
  • Updated the skybox + lighting
Ok now for all the changes from a3 to a4
  • Moved the blu spawn into the enclosed area
  • Redid the room prior to CP-A to function as a chokepoint and give defenders more leverage
  • Moved the far entrance to stage 1 to be close to the main one, to prevent people sneaking around
  • Removed the health pack in the connector as they gave attackers too much leverage, especially in conjunction with the other health pack
  • At connector B, added a barrier to the entrance that should make the connector function more as a chokepoint
  • Redid the high route, its no longer as high nor provides a path behind the control point
  • In combination the Gate for Red on that side was made higher, allowing for strong coverage by defenders
  • The other side of the map (Lava side) was given the entrance behind, this in conjunction with both high paths for defenders should make the path difficult to utilise for attackers and provide less an advantage
  • Increased cover to assist defenders
  • Changed purple lighting to yellow to be more inline with the space-based maps existing already

Those should be the major bullet points that needed addressing, the photos should cover everything I may have missed, and thank you for everyone's feedback they've provided within testing

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