This version aims to be the final release of this map barring bug fixes and small optimization improvements.
I think gameplay and aesthetics are essentially done at this point.
This version improves on the previous one with:
- Improved lighting, including -staticproppolys argument which I couldn't get to work last time.
- Completed artpass.
- Small optimization improvements with more occluding and hint/skip brushes
- Slightly improved lightmaps.
- Seamless electric cable transition from real gameplay space into 3D skybox.
I ran out of t-juncts multiples times when trying to compile this map, it's pretty much bursting at the seams and I don't think I can or should stuff more things into it.
After this I think the next version (if there is one) would be RC1.
Thanks to all the playtesters and helpful people in the tf2maps.net discord/forums!