Merry Christmas everyone, consider this an early gift.
After months of work, I think this version of Eureka Mine is just about done for the aesthetics. The only things remaining are a few gameplay and aesthetic tweaks, optimization and some peripheral additions such as an intro movie and loading menu photos!
This version includes:
- A seamless 3D skybox! (Thanks Freyja for the guide).
- Soundscapes.
- High resolution lightmaps.
- High resolution cubemaps.
- LDR and HDR lighting.
- Improved lighting with expert mode commands.
- Areaportals and some occluders.
- Seamless nicely flowing displacements.
- Final capture point explosion.
Gameplay changes:
- Added junk prop steps up to the left side of stage 1 area B.
- Made the stage 2 area B rollback zone slow down the payload cart.
- Adjustments to size and placement of pickups.
I think I'll take a break for a bit. But, I think this will be ready for a release candidate version by early next year! Thanks everyone.