This was supposed to go up last night but I decided it was absolutely essential that I start detailing in Alpha 3. Lol.
Reworked the layout with these goals:
Changed from a mirrored symmetry to rotated. This removes the pit, and adds a House for each team. Teams can attack their opponent's House at range. It is also my hope that this allays comparisons to Lakeside.
Adds an underground route underneath the point. This area also has a spike pit because I was sad that the pit got taken out.
Rearranges the layout slightly so the two central routes are directly across from each other, with the Cap spire blocking sight lines between them.